From a Pun to a 5,000-Year Archive: Showcasing All 60 Games

Game Archive Feature Graphic

A couple of months ago, I published a post titled Coding a 4,500-Year-Old Game: Why I Dropped .NET MAUI for Flutter to Build Bored Games.

In that post, I talked about how the project originally started as a pun: Bored Games (a play on "board games"). My initial goal was really simple: I watched Irving Finkel at the British Museum play the Royal Game of Ur against Tom Scott on YouTube, thought it was cool that a game from 2600 BCE was still playable, and wanted an app where I could play both Chess and the Royal Game of Ur without having to download a bunch of separate apps loaded with ads.

Since I couldn't find one, I started building it myself.

At the time, the plan was just to add Chess, Ur, maybe Checkers and Mancala, and leave it at that.

Instead, I got addicted to adding new games.


🎲 Finding More Games to Add

Once the core app was running smoothly in Flutter, I started looking around to see what other games I could add. That's when I really got into it. Every time I finished adding one game, I found myself searching for the next one.

To be honest, I hardly knew about most of the games I ended up adding. Aside from Chess, Checkers, and what I had seen in that Royal Game of Ur video, most of them were completely new to me. But through the process of looking for games and implementing them, I got to learn about how each one worked, dig into its history, and play a few good games along the way.

It ended up combining two interests of mine: history and games.

What started out as a small app with just a couple of games eventually turned into 60. As the collection grew, referring to it as Game Archive felt more fitting than just a simple minigame app.


🕹️ Not My Usual Coding Post

Most of the articles on this blog are about coding, .NET, microservice architectures, or technical migrations.

This post isn't like that. I'm skipping the code snippets and architectural breakdowns this time around. Instead, I just wanted to showcase the app and all 60 games I've added so far, along with a little background on each one.

If you have some time and want to give any of them a try, feel free to check out the app. It's completely free, works offline, and supports local pass-and-play as well as AI opponents.

Try Game Archive on Android

100% offline • No accounts • No Wi-Fi required • Smart AI Personas • Local Pass & Play

📥 Download Free on Google Play

🏛️ Quick Era Navigation

Jump to any era to browse the games:


🏺 Bronze Age (~3500 – 1000 BCE)

Games dating back to ancient Mesopotamia, Egypt, and the Levant, including some of the earliest known dice, race, and counting games.
Mancala Screenshot

Mancala (Kalah)

Seed Sowing & Pit Clears
c. 6000 BCE • Ancient Africa & Levant

One of humanity's oldest mathematical counting games. Players distribute seeds around two rows of carved wooden pits, calculating sowings to score bonus turns and capture opponent storehouses.

Senet Screenshot

Senet

30 Underworld Squares of the Pharaohs
c. 3100 BCE • Ancient Egypt

Buried in the tomb of King Tutankhamun to guide royals through the afterlife. Pawns navigate an S-shaped underworld grid guided by four casting sticks past treacherous hazard squares.

Mehen Screenshot

Mehen

The Coiled Serpent Game
c. 3000 BCE • Ancient Egypt

Played on a coiled serpent board honoring the protector of Ra. Players race spherical marbles into the serpent's head, unleashing fierce lion guardian pieces to hunt down opposing tokens.

Backgammon Screenshot

Backgammon

Royal Tables of Persia & Rome
c. 3000 BCE • Mesopotamia & Persia

The ultimate race of probability and positioning across 24 points. Balance aggressive blots, tactical prime walls, and hit-to-bar escapes in one of the most enduring games ever created.

Royal Game of Ur Screenshot

Royal Game of Ur

The 4,600-Year-Old Royal Race
c. 2600 BCE • Ancient Sumer

The catalyst that launched this app! Reconstructed by Dr. Irving Finkel from Babylonian cuneiform tablets, players roll four tetrahedral dice across a rosette-studded bridge.

Hounds and Jackals Screenshot

Hounds & Jackals

The Game of 58 Holes
c. 2000 BCE • Ancient Egypt & Thebes

Found in royal Theban tombs carved with ebony and ivory dog heads. Carved pegs navigate paired tracks with secret interconnected conduits racing toward the goal palm tree.

Nine Men's Morris Screenshot

Nine Men's Morris

The Mill: Ancient Square Grids
c. 1400 BCE • Egypt & Rome

Scratched into stone steps across Europe and Egyptian temples. Players drop and slide nine counters along concentric squares, forming "mills" of three to capture opposing pieces.

Tic-Tac-Toe Screenshot

Tic-Tac-Toe (Terni Lapilli)

Roman Forum Pebble Duel
c. 1300 BCE • Egypt & Rome

The timeless three-in-a-row alignment classic. Play either traditional free grid placement or the original Roman variation where players slide three reusable pebbles across the grid.


🏛️ Classical Antiquity (1000 BCE – 500 CE)

Games played across ancient China, Greece, Rome, Mesoamerica, and Scandinavia.
Go Weiqi Screenshot

Go (Weiqi)

The Scholar's Art of Encirclement
c. 548 BCE • Ancient China (Zhou Dynasty)

One of the four traditional scholar arts of imperial China. Playable on 9x9, 13x13, and full 19x19 grids. Encircle empty territory with black and white stones in a game of virtually infinite depth.

Petteia Screenshot

Petteia

Homeric Strategy of the Greeks
c. 500 BCE • Classical Greece (Athens)

Referenced by Homer in the Odyssey and painted on ancient amphorae with Achilles and Ajax. Two armies of stones maneuver across an 8x8 grid utilizing custodial flanking captures.

Xiangqi Chinese Chess Screenshot

Xiangqi (Chinese Chess)

Cannons & The Celestial Chu River
c. 200 BCE • Han Dynasty China

A dramatic simulation of imperial warfare. Features leaping Cannons that need screens to strike, Chariots charging along lines, and Generals confined to their palace fortress.

Snakes and Ladders Screenshot

Snakes & Ladders

Moksha Patam: The Karmic Path
c. 200 BCE • Ancient India

Originally created as a spiritual meditation on karma. Ladders represented virtuous deeds carrying the soul upward, while serpents represented vices dragging players back downward.

Patolli Aztec Cross Screenshot

Patolli

The Aztec Sacred Calendar Cross
c. 200 BCE • Mesoamerica & Aztecs

Played on a woven cross mat of 52 squares matching the Mesoamerican solar cycle. Cast drilled black beans, navigate the cross arms, and stake wagers under the god Macuilxochitl.

Ludus Latrunculorum Screenshot

Ludus Latrunculorum

The Roman Game of Mercenaries
c. 150 BCE • Roman Republic & Empire

The favorite tactical board game of Roman legionaries across garrison camps. Form coordinated battle lines and surround opposing glass counters to immobilize enemy troops.

XII Scripta Screenshot

XII Scripta

Twelve Markings of Imperial Rome
c. 100 BCE • Imperial Rome

Carved into tavern tables and bathhouses across Pompeii and Rome. Three parallel rows of twelve letters spell witty epigrams as players roll three dice to race tokens off the board.

Yut Nori Screenshot

Yut Nori

Three Kingdoms Korean Lunar Race
c. 57 BCE • Three Kingdoms Korea

A lively Korean traditional holiday race. Cast four wooden sticks (yut) to advance tokens around a four-cornered circuit, utilizing diagonal shortcut intersections.

Hnefatafl Viking Chess Screenshot

Hnefatafl

Viking Chess & The King's Siege
c. 400 CE • Norse Scandinavia

The legendary asymmetric Norse epic. A central King and his brave guard are encircled by 24 attacking raiders. The King must break through the encirclement to reach corner sanctuaries.


⚔️ Medieval & Silk Road (500 – 1500 CE)

Games from the medieval period, including early ancestors of chess from India, variants across Asia, and Viking siege games.
Chaturanga Screenshot

Chaturanga

The Ancestral Indian Four-Branch Army
c. 550 CE • Gupta Empire India

The grand matriarch of all chess variants. Command the four military branches of ancient India: Foot Soldiers, War Horses, Elephants, and Chariots alongside the Raja.

Pachisi Screenshot

Pachisi (Chaupar)

The Royal Cross Game of India
c. 600 CE • Ancient India

The national game of India and progenitor of Ludo. Cast cowrie shells to move tokens around an embroidered cloth cross, capturing opponents and escorting four pawns to the central Charkoni.

Puluc Maya Screenshot

Puluc (Boolik)

The Maya Ritual Running-Fight Game
c. 600 CE • Classic Maya Civilization

Played by Highland Maya warriors using split corn kernels. March across linear battlefield rungs, capturing enemy warriors by landing on top of them and hauling captives home.

Gomoku Screenshot

Gomoku

Five Stones in a Row
c. 700 CE • Nara Period Japan

Pure tactical alignment on a Go grid. Players alternate placing black and white stones, maneuvering to create an unbroken row of five while urgently defending against opponent threats.

Brandubh Celtic Chess Screenshot

Brandubh

Black Raven: Celtic Tafl Duel
c. 900 CE • Medieval Celtic Ireland

Celebrated in ancient Gaelic bardic poetry. A compact 7x7 board where an Irish High King and four loyal defenders fight to escape eight encroaching invaders.

Janggi Korean Chess Screenshot

Janggi

Korean Chess & Fortress Duels
c. 950 CE • Goryeo Dynasty Korea

Korean chess featuring expansive royal palaces, versatile jumping cannons that fly across fortress diagonals, and pre-match piece transposition choices.

Bagh-Chal Tigers and Goats Screenshot

Bagh-Chal

Tigers & Goats of Nepal
c. 1000 CE • Himalayan Nepal

An asymmetric Himalayan predator-prey duel. One player commands 4 prowling tigers seeking leaping captures, while the other coordinates 20 goats to pen the predators in.

Shogi Japanese Chess Screenshot

Shogi

The Generals' Chess & Drop Rule
c. 1058 CE • Heian Period Japan

Japanese chess featuring its revolutionary Drop Rule: captured enemy pieces become mercenaries you can deploy anywhere on the board, leading to explosive tactical attacks.

Checkers Draughts Screenshot

Checkers (Draughts)

Diagonal Leaps & Crowned Kings
c. 1100 CE • Medieval France

Born from transplanting Alquerque leaps onto a 64-square checkered board. Easy to learn, yet hiding deep combinations of forced multi-jump chains and king promotions.

Dominoes Screenshot

Dominoes

Bone Tiles: Block & Draw
c. 1120 CE • Song Dynasty China

Created from pairs of rolled dice engraved on bone and ivory tiles. Match pips at open chain ends in Block and Draw modes, keeping your hand hidden and counting dots.

Alquerque Screenshot

Alquerque (Qirkat)

Alfonso X's Book of Games
1283 CE • Moorish Spain & Castile

Preserved in King Alfonso X's magnificent 13th-century illuminated manuscript. The true tactical father of modern Draughts, with 12 pieces per side leaping along grid lines.

Fox and Geese Screenshot

Fox & Geese

The Medieval Tafl Hunt
c. 1300 CE • Medieval Europe

An asymmetric medieval hunt on a cross-shaped board. A lone hungry Fox tries to jump and capture unwary birds, while a flock of 13 Geese aims to box the Fox into a corner.

Makruk Thai Chess Screenshot

Makruk

Siamese Chess of Thailand
c. 1350 CE • Siam (Thailand)

The closest living descendant to ancient Indian Chaturanga. Pawns start on the 3rd rank, leading to thoughtful positional battles with Seeds, Nobles, and War Elephants.

Chess Screenshot

Chess

The Definitive Game of Kings
c. 1475 CE • Renaissance Europe

The classic game of kings and grandmasters. Features Stockfish 16 engine analysis, opening book moves, tactical checkmate puzzles, and full offline play.


⛵ Early Modern (1500 – 1900 CE)

Games from the 16th to 19th centuries across Europe, Africa, the Pacific, and Asia.
Liar's Dice Screenshot

Liar's Dice

Incan Dudo & Pirate Bluffing
c. 1500 CE • Incan Empire & Caribbean

A game of psychology and hidden probabilities. Shake dice under leather cups, raise bids on table-wide face totals, and call your opponent's bluff before losing your dice.

Cribbage Screenshot

Cribbage

Sir John Suckling's Pegboard Duel
c. 1630 CE • England

Invented by English poet Sir John Suckling. Combine card combinations for Fifteen-Twos, Runs, and Pairs while leapfrogging scoring pegs along a carved wooden track.

Surakarta Screenshot

Surakarta

Java's Rollercoaster Corner Loops
c. 1650 CE • Java, Indonesia

Named after the royal city of Surakarta in central Java. Pieces slide on a 6x6 grid, but can only capture enemies by looping completely around circular corner tramway tracks!

Fanorona Screenshot

Fanorona

The Royal Battle of Madagascar
c. 1680 CE • Kingdom of Madagascar

The national game of Madagascar, once used to train royal generals. Captures are executed not by landing on pieces, but by either approaching or withdrawing from enemies.

Kōnane Hawaiian Checkers Screenshot

Kōnane

Hawaiian Royal Lava Slab Leap
c. 1700 CE • Kingdom of Hawaii

Played on black basalt lava slabs with black lava and white coral stones. Kings and chiefs leaped over enemy stones in straight lines until one player had no moves left.

Tablut Screenshot

Tablut

Sámi Lapland Royal Escape
c. 1732 CE • Sámi Lapland

Documented by botanist Carl Linnaeus during his 1732 expedition to Arctic Lapland. The Swedish King escapes from his central throne through an ambush of 16 raiders.

Morabaraba Screenshot

Morabaraba

The 12-Cow Cattle Mill of Southern Africa
c. 1750 CE • Southern Africa

Traditionally played on flat stones by herdboys in South Africa and Lesotho. Place and slide 12 "cows" along three concentric squares with diagonal lines to shoot opponent cows.

Mū Tōrere Screenshot

Mū Tōrere

The Māori 8-Pointed Star
c. 1780 CE • Māori of New Zealand

A dazzling game of circular geometry played on an 8-pointed star. Pieces can only enter the central vortex if adjacent to an enemy piece, requiring clever traps to blockade opponents.

Seega Desert Board Game Screenshot

Seega

Bedouin Desert Tactics
c. 1800 CE • Egypt & Sinai Bedouin

Played in desert sand dunes using pebbles. Armies are dropped onto a 5x5 board leaving only the center square vacant, followed by furious custodial ambush strikes.

Mahjong Screenshot

Mahjong

Sparrow Tiles: Solitaire, Rummy & Riichi
c. 1850 CE • Qing Dynasty China

The iconic Chinese tile-matching masterwork. Features 144 beautifully rendered bone and bamboo tiles across 3 modes: Solitaire 3D, 2-Player Rummy, and full 4-Player Japanese Riichi.

Reversi Screenshot

Reversi

The Victorian Othello Disk Flip
1883 CE • Victorian England

"A minute to learn, a lifetime to master." Trap opposing disks between your own to flip entire horizontal, vertical, and diagonal rows in sudden dramatic reversals of fortune.

Dots and Boxes Screenshot

Dots & Boxes

Édouard Lucas's La Pipopipette
1889 CE • France

Created by the brilliant French mathematician Édouard Lucas. Connect adjacent dots with lines; closing the 4th wall of any 1x1 box claims it and gives you another turn for chain cascades.

Chinese Checkers Screenshot

Chinese Checkers

Sternhalma: The German Six-Point Star
1892 CE • Germany

Invented in Germany under the name Sternhalma (star halma). Hop marbles across a 121-intersection hexagram star to be the first to occupy the destination star corner.


💡 20th Century & Beyond (1900 – Present)

A mix of 20th-century strategy games, codebreakers, and early computer games from university and research labs.
Jungle Dou Shou Qi Screenshot

Jungle (Dou Shou Qi)

Chinese Animal Chess & River Leaps
c. 1900 CE • China

Command 8 animal ranks across rivers, traps, and dens. The tiny Rat can swim and defeat the mighty Elephant, while Lions and Tigers leap clean across the central river.

Sea Battle Battleship Screenshot

Sea Battle

10x10 Salvo Fleet Command
1931 CE • France & USA

The legendary naval radar combat game. Secretly position your armada of carriers, battleships, cruisers, subs, and destroyers, firing blind salvos into the fog of war.

Hex Board Game Screenshot

Hex

Piet Hein & John Nash's Masterwork
1942 CE • Denmark & Princeton

Invented independently by polymath Piet Hein and Nobel laureate John Nash. Race to connect opposite sides of a hexagonal board with an unbroken chain—proven to have zero draws!

Word Game Crossword Screenshot

Word Game

15x15 Crossword Anagram Builder
1948 CE • New York

Draw 7 letter tiles and construct intersecting crossword puzzles on a 15x15 grid. Hit Double/Triple Letter and Word multipliers and score 50-point Bingo bonuses using the ENABLE1 dictionary.

Nimrod 1951 Computer Screenshot

Nimrod

The 1951 Festival of Britain Computer
1951 CE • London & Manchester

Built by Ferranti as a room-sized vacuum tube machine designed solely to play Nim against exhibition attendees (including Alan Turing!). Remove tokens from heaps using binary XOR math.

Tennis for Two Oscilloscope Screenshot

Tennis for Two

The 1958 Brookhaven Oscilloscope Pioneer
1958 CE • Brookhaven National Lab

Created by physicist William Higinbotham on a Donner Model 30 analog computer and a 5-inch oscilloscope screen. Adjust ball trajectory over a simulated net years before Pong existed.

Mouse in the Maze TX-0 Screenshot

Mouse in the Maze

The 1959 MIT TX-0 Light Pen Simulation
1959 CE • MIT Lincoln Lab

Programmed by Doug Ross and John Ward on the transistorized MIT TX-0 computer. Draw labyrinth walls and cheese wedges on a vector display while a cybernetic mouse navigates the maze.

Spacewars PDP-1 Screenshot

Spacewars

The 1962 MIT PDP-1 Vector Space Duel
1962 CE • MIT

Written by Steve Russell, Martin Graetz, and Wayne Wiitanen on DEC's PDP-1. Pilot the Wedge and Needle starships in zero-gravity orbital combat around a deadly gravitational star.

Bulls and Cows Screenshot

Bulls & Cows

Cambridge Deduction & Codebreaker
1970 CE • Cambridge, UK

The pencil-and-paper codebreaking game that inspired Mastermind. Guess a secret sequence—Bulls reveal correct numbers in exact positions, while Cows indicate numbers misplaced.

Moon Lander Vector CRT Screenshot

Moon Lander

The 1973 GT40 Apollo Vector Descent
1973 CE • DEC (Jack Burness)

Crafted by Jack Burness for DEC's GT40 vector display. Manage thruster burn, attitude angle, and fuel consumption to pilot the Apollo Lunar Module safely onto rugged lunar terrain.

Artillery Ballistic Duel Screenshot

Artillery

The 1970s Mountain Ballistic Duel
1973–1976 CE • OMSI Portland

The direct mechanical forefather of Scorched Earth and Worms. Calculate turret angle, propellant charge, and fluctuating crosswinds to land shells across procedural peaks.

Hunt the Wumpus Screenshot

Hunt the Wumpus

Gregory Yob's Dodecahedral Cavern Duel
1973 CE • Dartmouth College

A foundational early text adventure. Navigate 20 interconnected dodecahedral caves, detecting bottomless pits by drafts and bats by squeaks, before firing a crooked arrow into the beast's lair.

Four in a Row Connect 4 Screenshot

Four in a Row

The Captain's Mistress: Vertical Drop
1974 CE • Milton Bradley

The beloved vertical disc drop classic. Players take turns slotting colored tokens into a 7x6 upright grid, racing to complete a four-in-a-row horizontally, vertically, or diagonally.

Blockade Board Game Screenshot

Blockade

Mirko Marchesi's Labyrinth Duel
1975 CE • Italy

The direct precursor to the modern classic Quoridor. Race pawns across the board while deploying wooden barrier walls to force your opponent into frustrating detours without fully blocking them.

Snake Arcade Screenshot

Snake

The 1976 Arcade & Nokia Mobile Legend
1976 CE • San Diego (Lane Hauck)

Born in the 1976 Gremlin arcade game Blockade and played by billions on early Nokia handsets. Steer an ever-growing serpent to gobble pellets without crashing into walls or your own tail.

Game of the Amazons Screenshot

Game of the Amazons

Walter Zamkauskas's Flaming Arrow Duel
1988 CE • Argentina

Command 4 Amazon Queens on a 10x10 board. Queens slide in any orthogonal or diagonal direction, then fire a flaming arrow to permanently incinerate that square into an impassable block.


🎯 Wrapping Up

Looking back at my post in August when I had only just got Chess and Ur working, it's pretty funny how much this grew. What started out as a pun turned into searching for and implementing 60 games from scratch, picking up the history behind them as I went, and finding a few new favorites along the way.

If you have some time and want to try any of them out, give the app a go!

Try Game Archive

Available on Android • Free • 100% Offline

📥 Download Free on Google Play

If there's an interesting classic or historical game you think I should add, feel free to let me know!